XML – Extensible Markup Language
Index.mjs
document.getElementById("app").innerHTML = "<table id='xmlTable'></table>";
let xmlhttp = new XMLHttpRequest(); // Create an XMLHttpRequest object
xmlhttp.open("GET", "src/games.xml", false);
xmlhttp.send();
if (xmlhttp.status === 200 && xmlhttp.responseXML) {
// Check that the request was successful and responseXML is not null
let XMLContent = xmlhttp.responseXML;
let tableRows = "<thead><tr><th>Title</th><th>Price</th></tr></thead>";
let gameElements = XMLContent.getElementsByTagName("game");
for (let i = 0; i < gameElements.length; i++) {
tableRows +=
"<tbody><tr><td>" +
gameElements[i].getElementsByTagName("title")[0].childNodes[0].nodeValue +
"</td><td>" +
gameElements[i].getElementsByTagName("price")[0].childNodes[0].nodeValue +
"</td></tr></tbody>";
}
document.getElementById("xmlTable").innerHTML = tableRows;
} else {
console.error("XMLHttpRequest failed with status " + xmlhttp.status);
}
games.xml
<?xml version="1.0" encoding="UTF-8"?>
<gameslist>
<game>
<title lang="en">TFT</title>
<price>Free</price>
</game>
<game>
<title lang="en">Borderlands</title>
<price>25</price>
</game>
<game>
<title lang="en">Teso</title>
<price>1000</price>
</game>
</gameslist>

index.js
function loadXMLDoc() {
let xmlhttp = new XMLHttpRequest(); //uus päring
xmlhttp.onreadystatechange = function () {
if (this.readyState === 4 && this.status === 200) {
//статус запроса выполнен
getGameDetails(this);
}
};
xmlhttp.open("GET", "src/games.xml", true); //ava xml fail
xmlhttp.send();
}
function getGameDetails(xml) {
//saame andmed xml failis
const xmlDoc = xml.responseXML;
let tableRows = "<tr><th>Title</th><th>Price</th><th>Platforms</th></tr>"; //on liisatud andmet tüübid
let gameElements = xmlDoc.getElementsByTagName("game"); //
for (let i = 0; i < gameElements.length; i++) {
tableRows += //tsüükli loomine
"<tr><td>" +
gameElements[i].getElementsByTagName("title")[0].childNodes[0].nodeValue +
"</td><td>" +
gameElements[i].getElementsByTagName("price")[0].childNodes[0].nodeValue +
"</td><td>";
let platforms = gameElements[i].getElementsByTagName("platform");
for (let j = 0; j < platforms.length; j++) {
//tsüükli loomine
tableRows += platforms[j].childNodes[0].nodeValue + "/";
}
tableRows += "</td></tr>";
}
document.getElementById("xmlTable").innerHTML = tableRows;
}
document.getElementById("app").innerHTML = `<table id="xmlTable"></table>`;
loadXMLDoc();
games.xml
<?xml version="1.0" encoding="UTF-8"?>
<gamelist>
<game>
<title lang="en">Hearthstone</title>
<price>Free</price>
<platforms>
<platform>PC</platform>
<platform>ios</platform>
</platforms>
</game>
<game>
<title lang="en">Minecraft</title>
<price>10.99</price>
<platforms>
<platform>xbox</platform>
<platform>pc</platform>
</platforms>
</game>
<game>
<title lang="en">Dota 2</title>
<price>life</price>
<platforms>
<platform>PC</platform>
<platform>android</platform>
</platforms>
</game>
</gamelist>
